AppliedEnergistics / Applied-Energistics-2

A Minecraft Mod about Matter, Energy and using them to conquer the world..
https://appliedenergistics.github.io/
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Various items decide to stop sending out of the export bus. #353

Closed tgstyle closed 10 years ago

tgstyle commented 10 years ago

RV2 Alpha 14 I have multiple export buses set up with AE2 seeds. After a while they just decide to stop sending and need to be broken to get them going again. Note they are pointed at ME interfaces on a sub network. I can get the seeds to keep working if I put a fuzzy card in the export bus.

tgstyle commented 10 years ago

Also note they have a redstone card with a level emitter pointed at them.

yueh commented 10 years ago

So it looks like you already noticed that seeds have different data and need a fuzzy card to export any other seeds beside the configured.

This is very likely not a bug. Just intentional behaviour. I close the issue for now.

tgstyle commented 10 years ago

Why would I store partially grown seeds? They were all freshly crafted and have the same item meta. I said it works and then stops. Please re-open and investigate.

Cisien commented 10 years ago

Can you provide a minimal setup that reproduces the issue? By minimal I mean a nee, fresh world with only ae2 installed and any additional mods required to reproduce the problem.

We cannot fix what we can't reproduce.

tgstyle commented 10 years ago

I did some investigating and this is what is happening. It seems on this server EnderIO has a custom recipe to create seeds from pure crystals. The seeds it is creating have the same IDs as crafted ones but there is something different between the crafted seeds and the EnderIO produced seeds. Either or will work in an export bus, but not for both. Both types grow in a crystal accelerator fine as well.

tgstyle commented 10 years ago

If interested here is the custom sag mill recipe.

http://pastebin.com/CQBRi01V

Cisien commented 10 years ago

how are you adding the recipe? AE custom recipes or some other method? We only support modifying the AE recipes using the features built into AE2.

tgstyle commented 10 years ago

This is added in via EnderIO sag mill user recipes.