Open jeytee84 opened 1 month ago
The last time we had this enabled it caused massive performance issues. I suppose we can look at what that addon does in detail to revisit this
jeytee84 @.***> schrieb am Do., 17. Okt. 2024, 10:40:
Describe the feature
This mod add this functionality, but it's only for fabric.
https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration/files/5160115
emilyploszaj/emi#696 (comment) https://github.com/emilyploszaj/emi/issues/696#issuecomment-2347974496
EMI supports this, AE2 does not
Reasons why it should be considered
The recipe tree and the generated bill of materials in EMI are some of the best QoL features in expert modpacks like GregTech. Having it before accessing an ME system is a treat, but losing it once you get ME access is quite sad. Additional details
No response
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maybe a config option for it?
The addon doesn't seem to do much differently in this area? https://github.com/blocovermelho/ae2-emi-crafting/blob/master/src/main/java/org/blocovermelho/ae2emicrafting/client/handler/generic/Ae2BaseRecipeHandler.java#L56-L59 https://github.com/blocovermelho/ae2-emi-crafting/blob/master/src/main/java/org/blocovermelho/ae2emicrafting/client/helper/InventoryUtils.java#L26
The only performance downgrade I could see is the refresh every 400ms/50ms (when a recipe is open), requiring all the stacks to be iterated and such. I could try to do some investigation if that was it @shartte
I've been testing it for an hour now, works just fine through Sinytra Connector as detailed here, it could totally be at least an option disabled by default.
i could see craftables causing a massive performance hit... but the synthetic faves shouldnt be too bad? really sad when i made my ae2 terminal in e10 and found i could no longer use my craft one/all to inventory EMI hotkeys while in my ME system crafting terminal. Seemed weird cuz when i hover over the items in my synthetic faves, the tooltip can already see if i have the items needed for the craft, so EMI is seeing what is in the ME system somehow already...
Reasons why it should be considered
The recipe tree and the generated bill of materials in EMI are some of the best QoL features in expert modpacks like GregTech. Having it before accessing an ME system is a treat, but losing it once you get ME access is quite sad.
Describe the feature
This mod add this functionality, but it's only for fabric. https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration/files/5160115 https://github.com/emilyploszaj/emi/issues/696#issuecomment-2347974496