Closed dgolovin-dev closed 1 year ago
Hi @dgolovin-dev, Thank you for reaching out to us. Indeed, attaching AppsFlyer.cs is a requirement for the deep linking callback to properly work. Please take a look at Implementation step number 1.
I have looked into the issue you have linked, and I don't think it is related to this one as the old issue is talking about a generated deep link from our generateUserInviteLink API that gets an 'Authentication failed' message and not a function receiver issue.
If you are certain there is an issue surrounding deep linking and/or the unity callbacks, please submit a ticket to our support team at support@appsflyer.com. When submitting the ticket, please specify:
✅ your AppsFlyer sign-up (account) email ✅ app ID ✅ reproduction steps ✅ logs ✅ code snippets ✅ and any additional relevant information.
https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/issues/198 - the same problem
The standard configuration prefab does not contain this script too...
Could you explain, why do you not attach this component by default? There are some side effects?
This example does not work: https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/blob/master/docs/UnifiedDeepLink.md
I does not receive the event OnDeepLinkReceived.
Plugin version - 6.12.21 Both IOS and Android is affected.
Seems this issue is relating to https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/issues/72 You just ignored this issue. Ok, I remind you about this problem.
I see the same problem in the log:
You missed the listener method
onDeepLinking
. This method is located in the component Appsflyer. If you attach this component, to the same gameObject beforestartSDK
, it works ok.It looks like broken interrupted refactoring. The class Appsflyer is almost entirely static, but it contains 4 non-static callbacks.
I guess they are not working correctly too without the Appsflyer component attached...
I hope, you will fix it this time. Regards.