Open scouttyg opened 4 years ago
Also, there's not a great place to put this, but in Chapter 8 I don't believe we ever set the Damage Inflicted
value within the Unity editor in the book -- I got all the way to the end, and noticed my Ammo script wasn't doing any damage. It was a quick fix, but just something to mention.
cc @JaredHalpern -- just want to help out, I think there's a good amount of corrections now in the issues section that could help make the book better! :)
Hey Scott - I just saw this notification when you @'d me. Thanks so much! I'll go through this and take a look.
1. Page 282 (minor, formatting)
I believe we want the code formatting for
moveCoroutine
, e.g.:2. Page 306 (minor, formatting)
The first left bracket is formatted indented, when it should be inline with the
if
statement.3. Page 318 (bug?)
Initially, at the stage where we write the while loop:
I kept running into an error where
transform
could not be used in the context provided. At the end of chapter everything seemed to work correctly, but at this stage of the app it wouldn't for some reason.4. Page 319 (minor, formatting)
It looks like the whole line got turned into code, rather than just the latter half of the sentence:
5. Page 324 (multiple)
5.1 - Weapon Velocity set to 2 in the figure, but mentioned as
0.5
In Figure 8-15., and at the end of Page 323, we're told to set Weapon Velocity to 2. But in the very first sentence of page 324 it says:
I think this instead should be
2
, not0.5
.5.1 Multiple references to leaving lines alone
Under the section Arcing, it mentions and has the following lines twice:
And then later on page 325:
6. Page 328 (mistake / correction)
Under the section Clean Up the Animator, it makes multiple references to "Idle State", including in Figure 8-18.. But the "Idle State" I believe is actually called "player-idle" -- we have never renamed it, as we can see from the previous Figure 8-17.
7. Page 346 (missing step)
Under number 14., it mentions two differences between the transitions:
The correct property to check would actually be
Has Exit Time
, so I think it would be better as three steps: