A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.
Not a bug, but didn't want to create a SourceForge account just to contact you all. Here's a simple SDL 2.0 implementation of the GLUT player demo. It's all in a single file, and I find the SDL API a lot easier to understand at a glance. Thanks for the library!
Not a bug, but didn't want to create a SourceForge account just to contact you all. Here's a simple SDL 2.0 implementation of the GLUT player demo. It's all in a single file, and I find the SDL API a lot easier to understand at a glance. Thanks for the library!