A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.
BSD 3-Clause "New" or "Revised" License
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v1.2: Fix TheoraFileDataSource::getPosition() for Linux #35
Hello, I can see that your repository has not been updated for a while, so wonder if it's okay to make a PR, especially that it's for an older version.
I'm currently using the v1.2 of theoraplayer to update some very old project, as next player's version(s) have a different api. v1.2 has a small mistake that breaks compilation on Linux; it was already fixed in 2.0 branch, so I thought I'd propose same fix for 1.2 to compile properly too.
It's a plugin someone made for a "Adventure Game Studio" game engine, for easier managing theora video playback. Recently I took it over for an upgrade: https://github.com/ivan-mogilko/ags-sprite3d
Hello, I can see that your repository has not been updated for a while, so wonder if it's okay to make a PR, especially that it's for an older version.
I'm currently using the v1.2 of theoraplayer to update some very old project, as next player's version(s) have a different api. v1.2 has a small mistake that breaks compilation on Linux; it was already fixed in 2.0 branch, so I thought I'd propose same fix for 1.2 to compile properly too.