Fixed the 6am/7pm bug, which froze worlds, when going from decelerated
to normal speed, due to the doDaylightCycle gamerule not being updated.
So issue #6 is now closed.
From now on the plugin uses a better distribution of the parts of the
day(0-dawn, 1000-day, 12000-night, 13000-dusk)
Using commands "/tm set speedDay" or "/tm set speedNight" with a value
of "24.00" will now change both speeds in the configuration.
Fixed timers of synchronized worlds which, on startup, did not display
the correct times.