Open andpeterson opened 2 years ago
There was a crash in the mod so the totem person did not put out ant totems to choose from.
[Message: BepInEx] BepInEx 5.4.18.0 - Inscryption (1/4/2022 11:40:29 PM) [Info : BepInEx] Running under Unity v2019.4.24.6137584 [Info : BepInEx] CLR runtime version: 4.0.30319.17020 [Info : BepInEx] Supports SRE: False [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 1 plugins to load [Info : BepInEx] Loading [API 1.13.0.0] [Info : API] Loaded API! [Message: BepInEx] Chainloader startup complete [Info : Console] Searching for compatible XInput library... [Info : Console] Found Xinput1_4.dll. Setting breakpad minidump AppID = 1092790 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198074376684 [API loaded no] [Info : Unity Log] Test save file: [Info : Unity Log] DiskCardGame.StoryEventsData [Info : API] Loaded 0 custom abilities into data! Total of [98] [Info : API] Loaded 0 custom cards into data [Info : Unity Log] Received stats and achievements from Steam [Info : Unity Log] Test save file: [Info : Unity Log] DiskCardGame.StoryEventsData [Info : API] Loaded 0 new custom regions into data [Warning: Unity Log] DiskCardGame.TotemTopData must be instantiated using the ScriptableObject.CreateInstance method instead of new TotemTopData. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: DiskCardGame.BuildTotemSequencer+<>c.<GenerateTotemChoices>b__26_0 (DiskCardGame.Ability x) (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0) System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0) DiskCardGame.BuildTotemSequencer.GenerateTotemChoices (DiskCardGame.BuildTotemNodeData nodeData, System.Int32 randomSeed) (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0) DiskCardGame.BuildTotemSequencer+<NewPiecePhase>d__13.MoveNext () (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
can you manually fix that from the game files? i got that too and now the glitch is constant, even without mods
There was a crash in the mod so the totem person did not put out ant totems to choose from.