Arackulele / Aracardexpansion

A Card expansion for Part 1 of Inscryption made by me
2 stars 3 forks source link

First time seeing the totem person there were no totems #3

Open andpeterson opened 2 years ago

andpeterson commented 2 years ago

There was a crash in the mod so the totem person did not put out ant totems to choose from.

[Message:   BepInEx] BepInEx 5.4.18.0 - Inscryption (1/4/2022 11:40:29 PM)
[Info   :   BepInEx] Running under Unity v2019.4.24.6137584
[Info   :   BepInEx] CLR runtime version: 4.0.30319.17020
[Info   :   BepInEx] Supports SRE: False
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 1 plugins to load
[Info   :   BepInEx] Loading [API 1.13.0.0]
[Info   :       API] Loaded API!
[Message:   BepInEx] Chainloader startup complete
[Info   :   Console] Searching for compatible XInput library...
[Info   :   Console] Found Xinput1_4.dll.
Setting breakpad minidump AppID = 1092790
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198074376684 [API loaded no]
[Info   : Unity Log] Test save file:
[Info   : Unity Log] DiskCardGame.StoryEventsData
[Info   :       API] Loaded 0 custom abilities into data! Total of [98]
[Info   :       API] Loaded 0 custom cards into data
[Info   : Unity Log] Received stats and achievements from Steam

[Info   : Unity Log] Test save file:
[Info   : Unity Log] DiskCardGame.StoryEventsData
[Info   :       API] Loaded 0 new custom regions into data
[Warning: Unity Log] DiskCardGame.TotemTopData must be instantiated using the ScriptableObject.CreateInstance method instead of new TotemTopData.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DiskCardGame.BuildTotemSequencer+<>c.<GenerateTotemChoices>b__26_0 (DiskCardGame.Ability x) (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
DiskCardGame.BuildTotemSequencer.GenerateTotemChoices (DiskCardGame.BuildTotemNodeData nodeData, System.Int32 randomSeed) (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0)
DiskCardGame.BuildTotemSequencer+<NewPiecePhase>d__13.MoveNext () (at <0fe4c14cc5a24717a4d4d8549b9ae179>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
ryan-simandl commented 1 year ago

can you manually fix that from the game files? i got that too and now the glitch is constant, even without mods