Open That1TVHead opened 7 months ago
full log in case
[Message: BepInEx] BepInEx 5.4.19.0 - Inscryption (30/12/2023 5:54:08 PM)
[Info : BepInEx] Running under Unity v2019.4.24.6137584
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] 2 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher]
[Message: MonoMod] [Main] Scanning for mods in directory.
[Message: MonoMod] [ReadMod] Loading mod dir: C:\Users\ysabe\AppData\Roaming\r2modmanPlus-local\Inscryption\profiles\Default\BepInEx\monomod
[Message: MonoMod] [ReadMod] Loading mod dir: C:\Users\ysabe\AppData\Roaming\r2modmanPlus-local\Inscryption\profiles\Default\BepInEx\monomod\API_dev-API
[Message: MonoMod] [ReadMod] Loading mod: C:\Users\ysabe\AppData\Roaming\r2modmanPlus-local\Inscryption\profiles\Default\BepInEx\monomod\API_dev-API\Assembly-CSharp.APIPatcher.mm.dll
[Message: MonoMod] [Main] Found 1 mods
[Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
[Message: MonoMod] [Main] mm.AutoPatch();
[Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
[Message: MonoMod] [AutoPatch] PrePatch pass
[Message: MonoMod] [AutoPatch] Patch pass
[Message: MonoMod] [AutoPatch] PatchRefs pass
[Message: MonoMod] [PostProcessor] PostProcessor pass #1
[Message: MonoMod] [Main] Done.
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 4 plugins to load
[Info : BepInEx] Loading [InscryptionAPI 2.15.1]
[Info : BepInEx] Loading [InscryptionCommunityPatch 1.0.0]
[Info : BepInEx] Loading [Achievements Plugin 1.0]
[Info :InscryptionAPI] SoundManager: Loaded 'achievement_default.wav' as AudioClip. AudioType: WAV
[Warning:Achievements Plugin] Could not find a definition for achievement NUM_ACHIEVEMENTS
[Info :Achievements Plugin] Plugin Achievements Plugin is loaded!
[Info : BepInEx] Loading [GrimoraMod 3.3.2]
[Info :GrimoraMod] [GrimoraPlugin] Loading patches...
[Info :GrimoraMod] [GrimoraPlugin] Done patches...
[Debug :GrimoraMod] Binding config
[Debug :GrimoraMod] Looking for file [grimoramod_abilities]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_abilities]: [22]ms
[Debug :GrimoraMod] Looking for file [grimoramod_controller]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_controller]: [107]ms
[Debug :GrimoraMod] Looking for file [grimoramod_mats]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_mats]: [108]ms
[Debug :GrimoraMod] Looking for file [grimoramod_mesh]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_mesh]: [5]ms
[Debug :GrimoraMod] Looking for file [grimoramod_fonts]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_fonts]: [14]ms
[Debug :GrimoraMod] Looking for file [grimoramod_sounds]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_sounds]: [7079]ms
[Debug :GrimoraMod] Looking for file [grimoramod_sprites]
[Warning:GrimoraMod] [AssetUtils] File [grimoramod_sprites] calculated checksum [D013D4F6251C72269FD36D09042A7C24399E6EB90AE3695F61BC07599C636200] does not match the correct one [9107AEDDBC24600BD5075E4F5A5562D9325CE014DC570D0FCC944A6B4694100C] for this file!
Please redownload the mod!
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_sprites]: [72]ms
[Debug :GrimoraMod] Looking for file [grimora_kopiebunde]
[Debug :GrimoraMod] Time taken to load bundle [grimora_kopiebunde]: [61]ms
[Debug :GrimoraMod] Looking for file [grimora_kopiebunde]
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TableGrimora') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'StinkbugInteractable') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'GrimoraAnimController') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Anim') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Anim') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'upperarm_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'upperarm_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'lowerarm3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'hand_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'hand_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle1_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky2_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'thumb3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'HandshakeInteractable') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'middle3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ring3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'index3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky3_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky4_r') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'pinky4_r') is missing!
[Debug :GrimoraMod] Time taken to load bundle [grimora_kopiebunde]: [71]ms
[Debug :GrimoraMod] Looking for file [grimoramod_prefab_new]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_prefab_new]: [6163]ms
[Debug :GrimoraMod] Looking for file [grimoramod_new]
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_new]: [10]ms
[Info :GrimoraMod] Loading asset bundles
[Debug :GrimoraMod] Looking for file [grimoramod_prefabs]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.CreateRoyalsCrewMate]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.FuneralFacade]
[Debug :GrimoraMod] Starting to add stat icon [GrimoraMod.GainAttackBones]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.GainAttackBones]
[Debug :GrimoraMod] Starting to add stat icon [GrimoraMod.GainAttackCandy]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.GainAttackCandy]
[Debug :GrimoraMod] Starting to add stat icon [GrimoraMod.GainAttackPirates]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.GainAttackPirates]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.GrimoraGiant]
[Debug :GrimoraMod] Starting to add stat icon [GrimoraMod.LammergeierAttack]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.LammergeierAttack]
[Debug :GrimoraMod] Starting to add special ability [GrimoraMod.OurobonesCore]
[Debug :GrimoraMod] [LoadAbilitiesAndCards] Loading cards...
[Info :GrimoraMod] Loaded from file
[Info : Unity Log] Test save file:
[Info : Unity Log] DiskCardGame.StoryEventsData
[Debug :GrimoraMod] [LoadAbilitiesAndCards] Finished loading all abilities and cards in [818]ms
[Info :GrimoraMod] 0
[Info :GrimoraMod] 1
[Info :GrimoraMod] 2
[Info :GrimoraMod] 3
[Info :GrimoraMod] 4
[Info :GrimoraMod] 5
[Info :GrimoraMod] 6
[Info :GrimoraMod] 7
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Warning: Unity Log] DiskCardGame.AscensionChallengeInfo must be instantiated using the ScriptableObject.CreateInstance method instead of new AscensionChallengeInfo.
[Info : Unity Log] Added Embalming Fluid
[Info : Unity Log] Added Ship Bottle
[Info : Unity Log] Added Urn
[Info : Unity Log] Added Dead Hand
[Info : Unity Log] Added Horn
[Info : Unity Log] Added Embalming Fluid
[Info : Unity Log] Added Mallet
[Info : Unity Log] Added Quill
[Info : Unity Log] Added Femur
[Info :GrimoraMod] [GrimoraPlugin] Initialized
[Message: BepInEx] Chainloader startup complete
[Info : Console] Searching for compatible XInput library...
[Info : Console] Found Xinput1_4.dll.
[Debug :Achievements Plugin] Scene loaded Start. Initializing achievement popup handler
[Warning: Singleton] Got null in Singleton<DiskCardGame.UIManager>.FindInstance
[Info :Achievements Plugin] Could not create singleton Achievement Popup Handler for scene Start
[Info :Achievements Plugin] System.NullReferenceException: Object reference not set to an instance of an object
at Infiniscryption.Achievements.AchievementPopupHandler.Initialize (System.String sceneName) [0x0005f] in <3b77b523a8ba4fa68a94ba24bc7203e3>:0
[Debug :GrimoraMod] Time taken to load bundle [grimoramod_prefabs]: [10465]ms
[Info :InscryptionAPI] Inserted 3 dialogue event(s)!
[Debug :GrimoraMod] Non-hot reload menu button creation
[Debug :GrimoraMod] Creating MenuCard button
[Debug :GrimoraMod] Setting new background theme
[Info : Unity Log] Received stats and achievements from Steam
[Debug :GrimoraMod] [TransitionToGame2] TransitioningToScene = true
[Debug :GrimoraMod] [TransitionToGame2] Fade Out Loop
[Debug :GrimoraMod] [TransitionToGame2] Fade Out
[Warning: Singleton] Got null in Singleton<DiskCardGame.UIManager>.FindInstance
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[Debug :InscryptionCommunityPatch] Card pool has Energy cards? True. Card pool has Gem cards? False.
[Debug :Achievements Plugin] Scene loaded finale_grimora. Initializing achievement popup handler
[Debug :GrimoraMod] [GameFlowManager] Instance is [DiskCardGame.GrimoraGameFlowManager] GameMap.Instance [ChessboardGameMap (DiskCardGame.ChessboardMap)]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Finding structure
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating layout
[Debug :GrimoraMod] [SetupNewCryptAndZones] Getting nav grid
[Debug :GrimoraMod] [SetupNewCryptAndZones] Setting existing zones to null
[Debug :GrimoraMod] [SetupNewCryptAndZones] Destroying existing zones
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x0_y5_room_trader]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x1_y5_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x2_y2_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x2_y3_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x2_y4_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x2_y5_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x2_y6_room_kaycee]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x3_y5_Central_Room_West_Hallway]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x5_y4_Central_Room_Center]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x5_y5_Central_Room_Center]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x5_y6_Central_Room_Center]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y0_Mirror_Room]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y1_Mirror_Room_Hallway]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y2_Skull_Room_East]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y3_Skull_Room_East_Hallway]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y4_Central_Room_East]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y5_Central_Room_East]
[Debug :GrimoraMod] [SetupNewCryptAndZones] Creating zone [x6_y6_Central_Room_East]
[Debug :GrimoraMod] [SceneSpecificInitialization] GrimoraReachedTable is true.
[Debug :GrimoraMod] [ItemSlot.CreateItem] ItemSlot [ConsumableSlot (DiskCardGame.ConsumableItemSlot)] ItemData [arackulele.inscryption.grimoramod_Bone Horn (DiskCardGame.ConsumableItemData)]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Debug :GrimoraMod] [ItemSlot.CreateItem] ItemSlot [ConsumableSlot (DiskCardGame.ConsumableItemSlot)] ItemData [arackulele.inscryption.grimoramod_Bone Heap Bottle (DiskCardGame.ConsumableItemData)]
[Info :GrimoraMod] [TransitionTo] IsBossDefeated [False] Pieces exist [False]
[Info :GrimoraMod] [TransitionTo] IsBossDefeated []
[Debug :GrimoraMod] [TransitionTo] Running original code as pieces dont exist and/or boss has not been defeated
[Info : Unity Log] Changed board light color
[Debug :GrimoraMod] [UpdateActiveChessboard] Loading chessboard from save data
[Debug :GrimoraMod] [UpdateActiveChessboard] Chessboard [GrimoraMod.GrimoraChessboard]
[Debug :GrimoraMod] Getting special id for region
[Debug :GrimoraMod] Boss name to place piece for [SpecialSequencer_arackulele.inscryption.grimoramod_GrimoraModKayceeBossSequencer]
[Debug :InscryptionCommunityPatch] Awaking ResourceDrone, instance exists? True.
[Info : Unity Log] Changed board light color
[Debug :GrimoraMod] Finished unrolling chessboard
[Info : Unity Log] Adding Kaycee starter Range to start conditions
[Info : Unity Log] Changed board light color
[Warning: Singleton] Got null in Singleton<DiskCardGame.CandleHolder>.FindInstance
[Warning: Singleton] Got null in Singleton<DiskCardGame.ConduitCircuitManager>.FindInstance
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Voodoo Doll) (DiskCardGame.GravestoneCardAnimationController)][arackulele.inscryption.grimoramod_Voodoo_Doll]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Voodoo Doll) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Voodoo Doll) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Voodoo Doll) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Voodoo Doll) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Voodoo Doll) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Voodoo Doll]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Warning:GrimoraMod] [GrimoraCardDrawPiles.SideDeckData] Adding 3 more skeletons to the side deck.
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Dead Tree) (DiskCardGame.GravestoneCardAnimationController)][arackulele.inscryption.grimoramod_DeadTree]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Dead Tree) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Dead Tree) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Dead Tree) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Dead Tree) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Dead Tree) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Dead Tree]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Debug :GrimoraMod] [ItemSlot.CreateItem] ItemSlot [HammerSlot (DiskCardGame.HammerItemSlot)] ItemData [Hammer (DiskCardGame.ConsumableItemData)]
[Debug :GrimoraMod] Adding new HammerItemExt
[Debug :GrimoraMod] Setting data to old hammer data
[Debug :GrimoraMod] [GetFixedOpeningHand] Getting randomized list for starting hand
[Debug :GrimoraMod] [GetFixedOpeningHand] Opening hand [arackulele.inscryption.grimoramod_Gravedigger (DiskCardGame.CardInfo)]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Skeleton) (DiskCardGame.GravestoneCardAnimationController)][Skeleton]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Skeleton) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Skeleton) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Skeleton) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Skeleton) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Skeleton) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Skeleton]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Gravedigger) (DiskCardGame.GravestoneCardAnimationController)][arackulele.inscryption.grimoramod_Gravedigger]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Gravedigger) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Gravedigger) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Gravedigger) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Gravedigger) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Gravedigger) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Gravedigger]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Bone Heap) (DiskCardGame.GravestoneCardAnimationController)][arackulele.inscryption.grimoramod_Bonepile]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Bone Heap) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Bone Heap) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Bone Heap) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Bone Heap) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Bone Heap) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Bone Heap]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [AddNewController] oldController [Card (Wechuge) (DiskCardGame.GravestoneCardAnimationController)][arackulele.inscryption.grimoramod_Wechuge]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Wechuge) (DiskCardGame.GravestoneCardAnimationController)]
[Info :GrimoraMod] [GraveControllerExt] SetupNewController [Card (Wechuge) (UnityEngine.GameObject)]
[Info :GrimoraMod] [GraveControllerExt] ext [Card (Wechuge) (GrimoraMod.GraveControllerExt)]
[Info :GrimoraMod] [GraveControllerExt] graveController.PlayableCard [Card (Wechuge) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [GraveControllerExt] Setting up card [Card (Wechuge) (DiskCardGame.PlayableCard)]
[Debug :GrimoraMod] [AddCustomArmPrefabs] Adding custom base skeleton arms for card [Wechuge]
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info :GrimoraMod] adding RessourceManager to Card
[Info :GrimoraMod] RessourceManager added to Card
[Info :GrimoraMod] Energy children found
[Info :GrimoraMod] Gem children found
[Info :GrimoraMod] Blood children found
[Info :GrimoraMod] disabling everything
[Info :GrimoraMod] everything disabled
[Info :GrimoraMod] checking for Energy availability
[Info :GrimoraMod] checking for Blood availability
[Info :GrimoraMod] checking for Gem availability
[Info :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Debug :GrimoraMod] [SetupPhase] Adding [0] bones
[Debug :GrimoraMod] Creating ResetRun button
[Warning:GrimoraMod] [MenuController.OnCardReachedSlot] Saving before exiting
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ManagedBehaviour.OnEnable () (at <4bde92741da1454db82522c215e393a6>:0)
same error reinstalled the game, deleted saves, reinstalled the mod. None of this helped
Tried using the preferred versions of the dependencies, removing other mods, and reinstalling. Did not work either