Arackulele / GrimoraMod

Grimora Mod for Inscryption
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Bone Picker's tutorial soft locks battles #245

Open inkyorca opened 6 months ago

inkyorca commented 6 months ago

When bone picker activates for the first time (I'm playing on a fresh save), the game gets soft locked on the dialogue. It says something about a sound effect? I'm not fully sure what it means. I'm playing with just GrimoraMod with nothing else (aside from dependencies).

Screenshot:

image

Console's error text:


[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AudioController+<>c__DisplayClass43_0.<GetAudioClip>b__0 (UnityEngine.AudioClip x) (at <4bde92741da1454db82522c215e393a6>:0)
System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
AudioController.GetAudioClip (System.String soundId) (at <4bde92741da1454db82522c215e393a6>:0)
AudioController.CreateAudioSourceForSound (System.String soundId, MixerGroup mixerGroup, UnityEngine.Vector3 position, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0)
AudioController.PlaySound3D (System.String soundId, MixerGroup mixerGroup, UnityEngine.Vector3 position, System.Single volume, System.Single skipToTime, AudioParams+Pitch pitch, AudioParams+Repetition repetition, AudioParams+Randomization randomization, AudioParams+Distortion distortion, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0)
AudioController.PlaySound2D (System.String soundId, MixerGroup mixerGroup, System.Single volume, System.Single skipToTime, AudioParams+Pitch pitch, AudioParams+Repetition repetition, AudioParams+Randomization randomization, AudioParams+Distortion distortion, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0)
DiskCardGame.TextDisplayer.PlayVoiceSound (DiskCardGame.Emotion emotion) (at <4bde92741da1454db82522c215e393a6>:0)
DiskCardGame.TextDisplayer.ShowMessage (System.String message, DiskCardGame.Emotion emotion, DiskCardGame.TextDisplayer+LetterAnimation letterAnimation, DialogueEvent+Speaker speaker, System.String[] variableStrings) (at <4bde92741da1454db82522c215e393a6>:0)
DiskCardGame.TextDisplayer+<ShowUntilInput>d__37.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)