Arackulele / GrimoraMod

Grimora Mod for Inscryption
15 stars 7 forks source link

Jikininki dialogue freezes the fight #254

Open Lazer64 opened 4 months ago

Lazer64 commented 4 months ago

when jikininkis effect is active for the first time and prompts dialogue, it will freeze the fight. you can still control your camera, but nothing is interactable. However through playing this game this is not always the case, as occasionally it will allow you to click through the dialogue.

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: AudioController+<>c__DisplayClass43_0.<GetAudioClip>b__0 (UnityEngine.AudioClip x) (at <4bde92741da1454db82522c215e393a6>:0) System.Collections.Generic.List1[T].Find (System.Predicate1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0) AudioController.GetAudioClip (System.String soundId) (at <4bde92741da1454db82522c215e393a6>:0) AudioController.CreateAudioSourceForSound (System.String soundId, MixerGroup mixerGroup, UnityEngine.Vector3 position, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0) AudioController.PlaySound3D (System.String soundId, MixerGroup mixerGroup, UnityEngine.Vector3 position, System.Single volume, System.Single skipToTime, AudioParams+Pitch pitch, AudioParams+Repetition repetition, AudioParams+Randomization randomization, AudioParams+Distortion distortion, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0) AudioController.PlaySound2D (System.String soundId, MixerGroup mixerGroup, System.Single volume, System.Single skipToTime, AudioParams+Pitch pitch, AudioParams+Repetition repetition, AudioParams+Randomization randomization, AudioParams+Distortion distortion, System.Boolean looping) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.TextDisplayer.PlayVoiceSound (DiskCardGame.Emotion emotion) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.TextDisplayer.ShowMessage (System.String message, DiskCardGame.Emotion emotion, DiskCardGame.TextDisplayer+LetterAnimation letterAnimation, DialogueEvent+Speaker speaker, System.String[] variableStrings) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.TextDisplayer+<ShowUntilInput>d__37.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0) ^^error in the console image ^^dialogue referenced