Closed tksohishi closed 8 years ago
It actually kind of "work" on the simulator if you do not display a video. The issue comes from the SKVideoNode texture. If you just change this :
videoNode.geometry?.firstMaterial?.diffuse.contents = spriteKitScene
into
videoNode.geometry?.firstMaterial?.diffuse.contents = UIColor.blueColor()
you'll this that it displays. But the simulator doesn't support playing a video on a texture it seems
It doesn't look like working on Simulator. Do you think it's possible to support this on Simulators?