We don't really learn about the religion of your common wastelander/NPCs in the Fallout games. Also, understandably most pre-War religions didn't really survive the apocalypses. And while there are some obvious religions like the Children of the Atom, the default state of NPCs and settlements is kept as a vague agnosticism. However, that raises problems with how to deal with religion in Vic3.
Similarly, cultures the way Vic3 uses them, doesn't translate too well into Fallout. Either everyone is just "American" or you go too granular.
But going too granular with cultures (and religion) will cause awkwardness with the very small pop-sizes of the mod.
However, looking at what cultures and religion actually do in Vic3, and ultimately they are interchangable and matter only insofar it comes to discrimination in between them. The specific ethnicity and which religion an Enclave soldier belongs to matters very little, in comparison to their hatred of everything post-war.
As such, my idea is to merge a couple of things into religion, and import Rimworld's excellent term Ideoligions.
And culture will primarily be representing the general living style and familiarity with the wasteland. Or in other terms; heritage traits will be used for "post-war" people (wastelander, tribals, ghouls etc.) and "pre-war" people (vault dwellers, enclave soldiers, etc). Normal cultural traits will be primarily used for intra post-war cultures, so nomads vs settled vs ghouls etc.
Now long term, we'll have to see how to deal with greater regions. Like if Canada is gonna get included, how the traits will look then. Further, most likely there should be no "assimilation" between ghouls and non-ghouls and super mutants. But we'll look into dealing with that, when we cross that bridge.
We don't really learn about the religion of your common wastelander/NPCs in the Fallout games. Also, understandably most pre-War religions didn't really survive the apocalypses. And while there are some obvious religions like the Children of the Atom, the default state of NPCs and settlements is kept as a vague agnosticism. However, that raises problems with how to deal with religion in Vic3.
Similarly, cultures the way Vic3 uses them, doesn't translate too well into Fallout. Either everyone is just "American" or you go too granular. But going too granular with cultures (and religion) will cause awkwardness with the very small pop-sizes of the mod.
However, looking at what cultures and religion actually do in Vic3, and ultimately they are interchangable and matter only insofar it comes to discrimination in between them. The specific ethnicity and which religion an Enclave soldier belongs to matters very little, in comparison to their hatred of everything post-war.
As such, my idea is to merge a couple of things into religion, and import Rimworld's excellent term Ideoligions. And culture will primarily be representing the general living style and familiarity with the wasteland. Or in other terms; heritage traits will be used for "post-war" people (wastelander, tribals, ghouls etc.) and "pre-war" people (vault dwellers, enclave soldiers, etc). Normal cultural traits will be primarily used for intra post-war cultures, so nomads vs settled vs ghouls etc.
Now long term, we'll have to see how to deal with greater regions. Like if Canada is gonna get included, how the traits will look then. Further, most likely there should be no "assimilation" between ghouls and non-ghouls and super mutants. But we'll look into dealing with that, when we cross that bridge.