I will be going into the Unity Engine and Structure the main mechanic of picking books up and reading them in marked locations.
Provide at least one example of a similiar element in another game.
In the ps1 first Harry Potter game there was a section of the game where Harry had to go around the Library and get a book he needed and read it at his desk, I’ll be trying to simulate that.
What is needed to implement the task?
I’ll need to make a simple player Script and functions allowing the player to pick up objects and to use objects.
What is the biggest risk it will not get done?
The magnitude of what is needed behind this mechanic is a lot for it to stand on so i need to make sure i allocate enough time to accomplish this simple scripts so i can get to the main mechanic script
How do I know it is ready?
It will be ready when we can see the player move around, pick up a book and walk over to a selected location and read it.
Rebric Element
Gameplay
Briefly, what are you going to work on?
I will be going into the Unity Engine and Structure the main mechanic of picking books up and reading them in marked locations.
Provide at least one example of a similiar element in another game.
In the ps1 first Harry Potter game there was a section of the game where Harry had to go around the Library and get a book he needed and read it at his desk, I’ll be trying to simulate that.
What is needed to implement the task?
I’ll need to make a simple player Script and functions allowing the player to pick up objects and to use objects.
What is the biggest risk it will not get done?
The magnitude of what is needed behind this mechanic is a lot for it to stand on so i need to make sure i allocate enough time to accomplish this simple scripts so i can get to the main mechanic script
How do I know it is ready?
It will be ready when we can see the player move around, pick up a book and walk over to a selected location and read it.