me and Ian are going to add an intro scene into the game to explain 3 things, each in greater details.
What is the story setting for the Player and why are they here.
how Anxiety works and how the game interacts with it.
how to Study, find books, the librarian blocking you, and the library layout - (maybe)
Visualization
there will be a hallway scene where the player will walk down and see the pages of a book that depicts what the player needs to know.
What is needed to implement the task?
I need to draw out a lot of panels for each page and properly explain the context needed.
we will need a script that loads new images of an array of images after pressing the "next" button. much like how a slide show works.
What is the biggest risk it will not get done?
If I can't draw fast enough or if we can't figure out how to code an intro slide show UI.
the biggest risk this won't work is if we can't articulate to the player how the game works properly.
Test case
Start game.
load intro scene.
the player can see and move around.
the player looks down a hallway.
player moves and see pages on how to play the game and the story of the game.
the more the player moves down the hallway the more they see the game's mechanics.
Rubric Criteria
Overview
me and Ian are going to add an intro scene into the game to explain 3 things, each in greater details.
Visualization
there will be a hallway scene where the player will walk down and see the pages of a book that depicts what the player needs to know.
What is needed to implement the task?
I need to draw out a lot of panels for each page and properly explain the context needed. we will need a script that loads new images of an array of images after pressing the "next" button. much like how a slide show works.
What is the biggest risk it will not get done?
If I can't draw fast enough or if we can't figure out how to code an intro slide show UI. the biggest risk this won't work is if we can't articulate to the player how the game works properly.
Test case