Arc13x-Ian / 154-Study-Simulator

One of the MULT 154 Game Projects: The New York Library Simulation Game
MIT License
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[Task]: Explain mechanics to player part 1 #64

Open SepehrYari opened 7 months ago

SepehrYari commented 7 months ago

Rubric Criteria

Overview

me and Ian are going to add an intro scene into the game to explain 3 things, each in greater details.

  1. What is the story setting for the Player and why are they here.
  2. how Anxiety works and how the game interacts with it.
  3. how to Study, find books, the librarian blocking you, and the library layout - (maybe)

Visualization

there will be a hallway scene where the player will walk down and see the pages of a book that depicts what the player needs to know.

image

What is needed to implement the task?

I need to draw out a lot of panels for each page and properly explain the context needed. we will need a script that loads new images of an array of images after pressing the "next" button. much like how a slide show works.

What is the biggest risk it will not get done?

If I can't draw fast enough or if we can't figure out how to code an intro slide show UI. the biggest risk this won't work is if we can't articulate to the player how the game works properly.

Test case

  1. Start game.
  2. load intro scene.
  3. the player can see and move around.
  4. the player looks down a hallway.
  5. player moves and see pages on how to play the game and the story of the game.
  6. the more the player moves down the hallway the more they see the game's mechanics.
  7. at the end of the hall lays a floating book.
  8. the player walks up to the book and clicks on it.
  9. fade to black.
  10. loads the main level scene.