ArcEcho / TestPak

UE4 Pak Test
BSD 2-Clause "Simplified" License
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In 4.17.1 after cooked exporting-assets , generate script would return error #3

Open bigbenzhao opened 7 years ago

bigbenzhao commented 7 years ago

LogPakFile: Display: Loading response file F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\paklist.txt LogPakFile: Display: Added 2 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 2 files in 0.00s. LogPakFile: Display: Added 2 files, 96374 bytes total, time 0.07s. LogPakFile: Display: Unreal pak executed in 0.091288 seconds LogPakFile: Display: Loading response file F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\paklist.txt LogPakFile: Display: Added 2 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 2 files in 0.00s. LogPakFile: Display: Added 2 files, 710481 bytes total, time 0.05s. LogPakFile: Display: Unreal pak executed in 0.065429 seconds LogPakFile: Display: Loading response file F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\paklist.txt LogPakFile: Display: Added 2 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 2 files in 0.00s. LogPakFile: Display: Added 2 files, 145386 bytes total, time 0.03s. LogPakFile: Display: Unreal pak executed in 0.052246 seconds LogPakFile: Display: Loading response file F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\paklist.txt LogPakFile: Display: Added 0 entries to add to pak file. LogPakFile: Error: No files specified to add to pak file. LogPakFile: Display: Unreal pak executed in 0.008599 seconds Traceback (most recent call last): File "Source\generate_pak_files.py", line 185, in outputPakFilePath = GeneratePak(targetOutputDir, targetProjectCookedGameDir, longPackageName) File "Source\generate_pak_files.py", line 90, in GeneratePak subprocess.check_call(pakCmd, shell=True) File "C:\Users\ASUS\AppData\Local\Programs\Python\Python36-32\lib\subprocess.py", line 291, in check_call raise CalledProcessError(retcode, cmd) subprocess.CalledProcessError: Command '"D:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UnrealPak.exe" "F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\0e1c49b50dcb795b0a384c5bc58a0b1861d1383a\9798be2b737f22a0b3c469ebb02ff14e60dba292.pak" -create="F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\paklist.txt" -encryptionini -platform=Windows -installed -UTF8Output -multiprocess -patchpaddingalign=2048 -abslog="F:\TestPak-master\TestPak\MyProject\Saved\ProjectUtils\Log\9798be2b737f22a0b3c469ebb02ff14e60dba292.log" -projectdir=F:\TestPak-master\TestPak\MyProject -enginedir=D:\Program Files\Epic Games\UE_4.17' returned non-zero exit status 1.

and when UseBatchPakFile= True It worked but the relationship is wrong

ArcEcho commented 7 years ago

Make sure you have cooked your project,