Closed ThunderRazor closed 7 years ago
I created a very simple passive behavior in the data editor; added and swapped a couple lines of code in the trigger editor (charlie company ai). Not sure why it would create such a large diff. Redid the changes from scratch again in a new branch; the diff size is about the same. The only difference between the two versions is that in the 2nd version, I replaced lines rather than added new and deleted old. (+9264/-9233 versus +9287/-9249)
Did you merge master into your branch first? If not, the diff is presenting the changes you have from master, which may be quite a bit given the merges I've made to it. Also, the triggers.xml having large changes is normal.
The primary source of diff seems to be coming from the PreloadAssetDB.txt file (about +9178/-9173). All of which are deletions of "swarm.m" data, and additions of "void.m" data. Maybe the fact that I recently purchased the collectors version of Void has something to do with it? I get about the same diff with other branch commits. And yes, my master is even with your master. I did this before any of the latest commits/pull requests.
That would do it.
The editor is attempting to replace swarm assets with void assets? Are you able to merge the changes I made without the changes to PreloadAssetDB.txt?
Additional Notes: ~ Added a Motion Detector to Marines during Reinforcements to improve the Siege Timing. ~ Motion Detector tells the Tanks when the Marines are moving or standing still. ~ Motion Detector is a Hidden Behavior named "Not Moving" which is disabled while the Marine is moving. ~ Replaces the "goal position" condition that previously dictated Siege Timing. ~ "Goal position" previously included the Marine's weapon target position, thus Tanks often unsieged when the Escort Marine is shooting.