Closed ThunderRazor closed 6 years ago
Are you sure it works the way you think it does? Coz if you don't set -gbuddy it simply autopicks closest marine, is your change going to cleanly overwrite that autobuddy or lead to fo getting two possibly conflicting move commands?
If there be triggers that command the FO to follow the closest marine, then so be it. In this patch, I only enabled two flags (allow movement and transient) so that clicking on the Asgard skill button does not replace current actions. I tested this to where I -gbuddy myself, hold position, and then activate Asgard. My hold position was successfully preserved. According to the descriptions (or tooltips), -gbuddy yourself is supposed to keep you still (prevent you from moving around), but that does not happen in practice because Asgard was not transient. If the -gbuddy yourself fails to preserve hold position (or fails to preserve existing order (eg. "scan move")) in multiplayer, then I would need to do some troubleshooting of the triggers to fix that. In summary, transient Asgard only affects whether Asgard overwrites existing orders upon activation; it does not affect trigger actions that happen after that.
On a similar note, I'm still working on rebuilding the gunship support triggers (which include that auto-buddy stuff). My guess is that I'm only halfway at the moment.
PATCH NOTE: Gunship (Asgard) is transient.
PURPOSE OF PATCH: If the Forward Observer player is not following anyone (no -gbuddy) then he/she may choose to hold position or continue to manually follow a unit thru click-follow (a.k.a. "scan-move") without interruption.