ArcanePariah / Night-of-the-Dead

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Stinger Reload Bug #182

Closed ThunderRazor closed 6 years ago

ThunderRazor commented 6 years ago

Manual reloads bug the attack ability using stinger if the player performs any actions while reloading. This seems to have happened since the latest SC2 patches.

dave-sWpR46Ae commented 6 years ago

Caused by https://github.com/ArcanePariah/Night-of-the-Dead/commit/418820f6434dfdbc94d608733c4118ac3d1e259a

NiktosNOTD commented 6 years ago

Rockz commit changes way less that it seems at first, all 'trash' in mapscript.galaxy gets discarded, when it is recompiled on save with changes to 'Triggers' file. So this commit did 2 persistent changes -1 intended autoban related it's 28xx lines of triggers file code -1 unintented with adding the wait it's everything in 38xxx lines chunk

IMO just someone submitting a hotfix which will remove the wait from 'AmmoUsage' trigger Will be less hassle for Arcane than reverting the previous merge.

ThunderRazor commented 6 years ago

I will experiment a bit with optimising this ammo usage trigger. In the meantime, if anyone comes up with a solution better than what I end up with then kudos. Thanks Nik!

dave-sWpR46Ae commented 6 years ago

188 removes the line.

187 removes the line and fixes another stinger issue (stinger taking ammo without firing).

dave-sWpR46Ae commented 6 years ago

Looks good, I think you can close this now.