ArcanePariah / Night-of-the-Dead

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Terrain updates #212

Closed KithMeansFriend closed 6 years ago

KithMeansFriend commented 6 years ago
dave-sWpR46Ae commented 6 years ago

Max FPS is about 70-75 for me on both terrain versions. slightly lower fps in new fort, but I don't have a really good way to measure other than replays and time stamps.

vgalbraith commented 6 years ago

Seems like the highway to the island is a bit overkill, would making it the same size as the other 'bridges' still help with pathing calculations while fitting with the map better aesthetically?

NiktosNOTD commented 6 years ago

If you want to compare the terrains performance then simply do it in test mode. Disable usual triggers/ambient spawns, make yourself a trigger which spawns same amount of enemies in same spots, pick same class/skills go to spot you want to test, run trigger ->repeat for other terrain. Bonus points if your trigger includes message "finished spawning make screenshot".

Doing it by replays leaves your results to rng in too many aspects coz: -what spawns where has impact, mob types behave differently in long travels -distance mobs need to travel after spawning, 'random point' is just that sometimes it's middle of map sometimes corner -rate at which you kill stuff off differs, i'd advise just not killing for test -skills you have, periodic passives have higher impact that active on click skills ect

To make it realistic i wouldn't also spawn 500 zombois/agrons/something but say 5 groups of max 50 units per group of mixed types in distant spots and one near test spot

KithMeansFriend commented 6 years ago

Pull Request closed until I finish cleaning things up.