PATCH NOTES:
Inferno can spread a chain reaction of napalm on death (affects non-heroic biological armored ground units). Warning: Napalm deals friendly fire. Energy cost of Inferno increased from 25 to 35 (same cost as Deso-Chem's Scorched Earth "TK-Missiles").
Additions:
Targets affected by Inferno are slowed by 60% (this is to give Marines a good chance to run away before getting blasted by napalm).
Nonheroic armored biological ground units that die to Inferno's blast burst into napalm which continues to burn all units in a small area for 10 seconds.
Nonheroic armored biological ground units that get caught in the flames have a 40% chance per second to spread Inferno, potentially leading to a short-lived chain reaction.
Updated tooltip.
Added friendly fire warning message to tooltip.
Added a quote to tooltip.
Units killed through the chain reaction grant kill credits to the Flamethrower hero.
Casting cost of Inferno increased from 25 to 35 (recommended by Tomazkid during balance test).
All functions of Inferno are in Data.
Unintended Side-effect (but perhaps desirable):
When the Flamethrower Hero dies, his blast has the potential to cause nearby armored biological units to burst into napalm, potentially resulting in a large area covered by napalm. (EpicDrunk said this consequence is logical since the Flamethrower Hero is "carrying that much [napalm] in the first place... and it forces players to use [Flamethrower] properly.")
Note:
Balance tested in with a proper team in Alpha Company Nightmare.
Tested for lag - little/no lag experienced.
Shared experience and kill credits check nominal.
Functional tests check nominal (Highly unlikely that anything else broke).
PATCH NOTES: Inferno can spread a chain reaction of napalm on death (affects non-heroic biological armored ground units). Warning: Napalm deals friendly fire. Energy cost of Inferno increased from 25 to 35 (same cost as Deso-Chem's Scorched Earth "TK-Missiles").
Additions:
Unintended Side-effect (but perhaps desirable):
Here are samples of my test runs: Test 1: https://youtu.be/c-eJPI_6eeQ Test 2: https://youtu.be/tmU0UaVc5Mc
Note: Balance tested in with a proper team in Alpha Company Nightmare. Tested for lag - little/no lag experienced. Shared experience and kill credits check nominal. Functional tests check nominal (Highly unlikely that anything else broke).