So aparently trap when validating if it will push enemies back searched an area, and to pass required precisely ONE enemy to be pressent in the search area.
Rifle_Trap_fail_12_min.zip
0 2 5 or 200 enemies all were failing the condition, while just 0 was supposed to fail, changing compare opperand from default 'Equal' to 'Greater or equal' brings traps to their intended behavior which they had in the past.
The intended behavior being, do not fire if ZERO enemies are close, and fire for any diff amount
PATCHNOTES:
-Fixed sonic traps to consistently trigger for any count of enemies being near trap.
So aparently trap when validating if it will push enemies back searched an area, and to pass required precisely ONE enemy to be pressent in the search area.
Rifle_Trap_fail_12_min.zip
0 2 5 or 200 enemies all were failing the condition, while just 0 was supposed to fail, changing compare opperand from default 'Equal' to 'Greater or equal' brings traps to their intended behavior which they had in the past.
The intended behavior being, do not fire if ZERO enemies are close, and fire for any diff amount PATCHNOTES: -Fixed sonic traps to consistently trigger for any count of enemies being near trap.