ArcanePariah / Night-of-the-Dead

9 stars 14 forks source link

Fix to sonic traps, failing to trigger consistently. #256

Closed NiktosNOTD closed 6 years ago

NiktosNOTD commented 6 years ago

So aparently trap when validating if it will push enemies back searched an area, and to pass required precisely ONE enemy to be pressent in the search area. traps_why Rifle_Trap_fail_12_min.zip

0 2 5 or 200 enemies all were failing the condition, while just 0 was supposed to fail, changing compare opperand from default 'Equal' to 'Greater or equal' brings traps to their intended behavior which they had in the past.

The intended behavior being, do not fire if ZERO enemies are close, and fire for any diff amount PATCHNOTES: -Fixed sonic traps to consistently trigger for any count of enemies being near trap.