Problem was coming from shift queeing a lot of 'retrieve mines' ability, that way picking up (and destroying) single mine was granting you multiple mines as destruction itself was happening too slowly.
Cast intro time makes sure mine is destroyed in time without changing anything noticeable outside of edge cases like picking up 40 mines, and even then it's small delay. (4seconds vs near instant)
Problem was coming from shift queeing a lot of 'retrieve mines' ability, that way picking up (and destroying) single mine was granting you multiple mines as destruction itself was happening too slowly. Cast intro time makes sure mine is destroyed in time without changing anything noticeable outside of edge cases like picking up 40 mines, and even then it's small delay. (4seconds vs near instant)
WHY: Night_of_the_Dead_1743.zip
PATCHNOTES: -Explosive demo can no longer generate free mines with use of 'retrieve mines'