When new Item is created while adding the texture and setting up the Sprite Animation, the Loop Type is not saved correctly.
When it's set and compiled if the Editor is launched again the loop is back to not set. Causing the sprites to use the Ping Pong as default.
The issue appeared in the new release. In the previous version the loop type was correctly saved.
When new Item is created while adding the texture and setting up the Sprite Animation, the Loop Type is not saved correctly. When it's set and compiled if the Editor is launched again the loop is back to not set. Causing the sprites to use the Ping Pong as default.
The issue appeared in the new release. In the previous version the loop type was correctly saved.