In various situations we need a reliable "time" in game which is the same for all players no matter in which TZ their client runs.
Currently the time we can retrieve is depending on local real life PC time and timezone settings which makes it unusable in multiplayer use cases. as it could easily be "cheated" by the player changing local PC time or TZ settings.
Ideally just add an API to retrieve e.g. GMT time which does not take local PC time as its base.
In various situations we need a reliable "time" in game which is the same for all players no matter in which TZ their client runs. Currently the time we can retrieve is depending on local real life PC time and timezone settings which makes it unusable in multiplayer use cases. as it could easily be "cheated" by the player changing local PC time or TZ settings. Ideally just add an API to retrieve e.g. GMT time which does not take local PC time as its base.