Area
Displays where you are and a description of the area.
In Core.cs add new command called area.
when area is entered by the player they see the following output:
You are currently in: {area name}
{description}
This area is for level x - x
You have explored x of x rooms in this area. (x%)
You have completed x of x quests (x%)
example
You are currently in: Arundel
Arundel is the main town....
This area is for level 1 - 51
You have explored 10 of 65 rooms in this area. (15%)
You have completed 0 of 15 quests (0%)
a future requirement to include secrets too, currently no way to determine a secret. it could be a secret room found or an item hidden that's been found.
Area Displays where you are and a description of the area.
In Core.cs add new command called area.
when area is entered by the player they see the following output:
You are currently in: {area name} {description} This area is for level x - x
You have explored x of x rooms in this area. (x%) You have completed x of x quests (x%)
example
You are currently in: Arundel Arundel is the main town.... This area is for level 1 - 51
You have explored 10 of 65 rooms in this area. (15%) You have completed 0 of 15 quests (0%)
a future requirement to include secrets too, currently no way to determine a secret. it could be a secret room found or an item hidden that's been found.
You have found 0 of 5 secrets (0%)