Traps - on player enter roll D 100. If player Dex is greater than dice roll then player does NOT trigger trap. If player Dex is lower than dice roll then trap triggers and deals damage or triggers event, the trap is destroyed when it triggers.
(events may be relocating a player down a Z level, summoning a Mob, giving player a debuff)
When a player is in the room if they are a thief they can dismantle the trap and retrieve some components, and use the trap skill themselves (Example Trap marbles, will build a marble trap in the room)
Marble Trap - make player prone ,requires Marbles to build
Pungi Trap - 2 D 10 requires 4 Branches to build
Arrow Trap - 3 D 10 requires Wire, Arrow
Traps - on player enter roll D 100. If player Dex is greater than dice roll then player does NOT trigger trap. If player Dex is lower than dice roll then trap triggers and deals damage or triggers event, the trap is destroyed when it triggers. (events may be relocating a player down a Z level, summoning a Mob, giving player a debuff) When a player is in the room if they are a thief they can dismantle the trap and retrieve some components, and use the trap skill themselves (Example Trap marbles, will build a marble trap in the room) Marble Trap - make player prone ,requires Marbles to build Pungi Trap - 2 D 10 requires 4 Branches to build Arrow Trap - 3 D 10 requires Wire, Arrow