Open Archie3d opened 3 weeks ago
@Synthematophon This should be in develop branch now. This allows assigning any MIDI channels to divisions and controls. Could you please check and let me know whether this works for you?
Thanks so much. "Unfortunately" i actually are in holiday and my console is hundred km away. If you couldnt wait one week i will informe you immediately after return. Kind regards --Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet.Am 16.06.24, 12:05 schrieb Arthur Benilov @.***>:
@Synthematophon This should be in develop branch now. This allows assigning any MIDI channels to divisions and controls. Could you please check and let me know whether this works for you? —Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: @.***>
@Synthematophon No worries, this is not urgent at all. Enjoy your holidays!
Hi,
i had now the opportunity to test the new application.
It looks really good. And it's working almost perfect.
For some strange reasons the sequencer now is reacting to not on signals coming from the deepes midi-notes.
So far i understand exactly this behaviour is normaly exluded in the code (engine.cpp). I have the impression that on midi chanel 1 the sequncer is reacting to notes events although my console sends the sequencer steps on channel 7 and 8.
Maybe it's also my mistake, because I didn't take over the files completely during the compilation, but only the changed parts. I also adapted some things (such as IRS) myself (engine.cpp). Maybe I just forgot something during the transfer. I will try again and report back tomorrow. In the meantime, thank you very much for your great effort!
Kind regards
Synthematophon
Gesendet: Sonntag, 16. Juni 2024 um 12:05 Uhr Von: "Arthur Benilov" @.> An: "Archie3d/aeolus_plugin" @.> Cc: "Synthematophon" @.>, "Mention" @.> Betreff: Re: [Archie3d/aeolus_plugin] Allow multiple MIDI channels to be selected (Issue #30)
@Synthematophon This should be in develop branch now. This allows assigning any MIDI channels to divisions and controls. Could you please check and let me know whether this works for you?
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you were mentioned.Message ID: @.***>
Hi @Synthematophon thank you for testing. I found indeed some problems and pushed the fix. Please pull the latest develop branch once you get to this again.
Also, it might be more convenient for you to keep your private changes on a separate git branch, this way you can just merge the upstream changes (develop) into your branch and don't need to look for all the modified code parts.
Great! Now everything works exactly as it should.
Thanks so much.
You are a hero!
Gesendet: Dienstag, 25. Juni 2024 um 11:40 Uhr Von: "Arthur Benilov" @.> An: "Archie3d/aeolus_plugin" @.> Cc: "Synthematophon" @.>, "Mention" @.> Betreff: Re: [Archie3d/aeolus_plugin] Allow multiple MIDI channels to be selected (Issue #30)
Hi @Synthematophon thank you for testing. I found indeed some problems and pushed the fix. Please pull the latest develop branch once you get to this again.
Also, it might be more convenient for you to keep your private changes on a separate git branch, this way you can just merge the upstream changes (develop) into your branch and don't need to look for all the modified code parts.
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you were mentioned.Message ID: @.***>
Currently the drop-down selection allows
All
or a single discrete channel to be selected. It should be possible to select multiple discrete MIDI channels.From @Synthematophon https://github.com/Archie3d/aeolus_plugin/issues/18#issuecomment-2159932911