I looked around to refactor that and it appears that it would be quite difficult to do, since pygame apparently doesn't support immediate asynchonous wake up calls, but instead put every events in a "queue" which should require some works to adapt and i don't have the time for that atm
I looked around to refactor that and it appears that it would be quite difficult to do, since pygame apparently doesn't support immediate asynchonous wake up calls, but instead put every events in a "queue" which should require some works to adapt and i don't have the time for that atm