Closed jacobmix closed 4 months ago
Here's my game generated game with spoiler file, and apsav: AP_output.zip Same run as: https://github.com/ArchipelaGOAL/Archipelago/issues/23 Game was a combination of Jak1, Timespinner, Dark Souls 3, Terraria, and Clique.
host.yaml
# Release modes
# A Release sends out the remaining items *from* a world that releases
# "disabled" -> clients can't release,
# "enabled" -> clients can always release
# "auto" -> automatic release on goal completion
# "auto-enabled" -> automatic release on goal completion and manual release is also enabled
# "goal" -> release is allowed after goal completion
release_mode: "goal"
# Collect modes
# A Collect sends the remaining items *to* a world that collects
# "disabled" -> clients can't collect,
# "enabled" -> clients can always collect
# "auto" -> automatic collect on goal completion
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
# "goal" -> collect is allowed after goal completion
collect_mode: "goal"
# Remaining modes
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> Client can always ask for remaining items
# "disabled" -> Client can never ask for remaining items
# "goal" -> Client can ask for remaining items after goal completion
remaining_mode: "goal"
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
auto_shutdown: 0
Nevermind. Did complete the goal. Just didn't show up for other players for some reason.
What happened?
Beat the Gol and Maia's Precursor Robot final boss fight. But my items are not released, and no goal completion nor release text was send out.
What were the expected results?
Beating the final boss would complete the run, and alert one has done so. Granting the right to or auto release all items contained in my world.
Software
While playing