Closed isthatbrian closed 4 months ago
Just got the Raise the Chamber with Roll Jump
LPC: Raise the Chamber currently only needs Jump Dive for logic, but you need Triple Jump to acquire the cell outside. Just got the Raise the Chamber with Roll Jump
If you raise the chamber, and then lower it again. You can get it by with just jump dive.
This is a bit outdated by now, but if you wanna help route move rando in more detail you can contribute like here: https://github.com/ArchipelaGOAL/Archipelago/issues/7
Just boot up OpenGOAL in debug mode (under "Advanced"), and use R3(Right stick)>Game>Continue>Spawn-Location. Hit X>R3. To teleport. (Square to go back a menu.) L3 to spawn Zoomer/Flut-Flut when on the platform. R2 to fly, and heal on damage instead. Alt to add/remove menu bar. Test everything as you'd like.
What happened?
I have really been enjoying playing Jak and Daxter in archipelago. You’ve done some incredible work so far. I just wanted to mention some logic that I think is perhaps incorrect. I have looked through the logic and done several playthroughs before making this post. Take these with a grain of salt as reading through the files is challenging and I may have missed something or incorrectly read something.
It looks like the logic ignores the high jumps from timing an X press on Jump Dive and Roll Jump. It’s tricky because they require timing and not all players may know about the tech, but they open up a few of out-of-logic checks if not accounted for such as orb Cache in Sandover. It’s probably fine imo.
LPC: Raise the Chamber currently only needs Jump Dive for logic, but you need Triple Jump to acquire the cell outside.
Orb Cache in Misty Island needs can_fight but not kick. The bone bridge only falls with jump kick and Jump Dive. Just Kick doesn’t work unless it’s in midair. I could be wrong on this though.
Scout fly near green eco cliff in Sentinel needs Can Jump Higher
Does Boggy require double jump? It seems that after I got the pontoons everything in Boggy is out of logic according to Universal Tracker. Even the scout flies are out of logic
LPC Climb the Slide tube should have the same ability requirement as Reach the Bottom of the City. It appears that it doesn’t. Also you can get the platform at the bottom with just single jump + jump dive but you may not want to make that the logic.
Final Boss should have punch required imo. I think it just has "can_fight"
Hopefully this can aid in further development. Thanks and let me know if anything is confusing!
What were the expected results?
N/A
Software
While playing