If you set your completion condition to one earlier than Citadel, say Defeat Klaww, what should happen to the Items after Klaww? If autorelease is enabled, these items all just get sent out automatically, but if its disabled, you still need to play through a large part of the game in case someone needs an item you have.
Can (or Should) locations after the goal be excluded from containing important items, particularly for a multiplayer environment?
What feature would you like to see?
If you set your completion condition to one earlier than Citadel, say Defeat Klaww, what should happen to the Items after Klaww? If autorelease is enabled, these items all just get sent out automatically, but if its disabled, you still need to play through a large part of the game in case someone needs an item you have.
Can (or Should) locations after the goal be excluded from containing important items, particularly for a multiplayer environment?