ArchipelaGOAL / Archipelago

Archipelago Multi-Game Randomizer and Server
https://archipelago.gg
Other
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Streamline options to make "randomizing" them easier #65

Open jacobmix opened 1 week ago

jacobmix commented 1 week ago

What feature would you like to see?

Currently you have to really know what you're doing when you're editing orb trades, and cell gates. I think the in-game options are probably fine as is. But some yaml options to handle things better would be good. An option to randomize trades in a safe way for you. So you don't have to use a lot of triggers to fix something together. Example.

Maybe do something similar to what the triggers do. Roll one, and then safely roll the other for you. It would have to be a toggle, and not be overwritten by old settings. A way to safely roll cell gates too would be good for site support, and people unfamiliar with random-range. Would just have to roll 0-30, 0-60 0-90, and then if you have enable_ordered_cell_counts also sort then. Tho maybe there's a better way? If the first one rolls 15 2nd will to run 15-60. That 42 so 3rd 42-90. For example for higher rolls.

jacobmix commented 1 week ago

Not sure how Archipelago handles options like this or if there's any examples in other apworlds. Might be worth to look into. But rolling things this way might also mess with Universal Tracker. Supporting Universal Tracker is something to consider too, but not prudent to this issue.

Also some discussion on Discord: 1, 2.