ArchipelagoMW-HollowKnight / Archipelago.HollowKnight

Hollow Knight mod enabling Archipelago multiworld interoperability.
MIT License
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[Hollow Knight] The map mod wrongly showing JunkPitChests as not randomized #214

Closed FlorianDeSmedt closed 7 months ago

FlorianDeSmedt commented 7 months ago

Most options for randomizeX were put on random. RandomizeJunkPitChests rolled randomized, but showed as not randomized on the map mod.

RandomizeDreamers: No RandomizeSkills: Yes RandomizeFocus: No RandomizeSwim: Yes RandomizeCharms: No RandomizeKeys: No RandomizeMaskShards: Yes RandomizeVesselFragments: Yes RandomizeCharmNotches: Yes RandomizePaleOre: No RandomizeGeoChests: No RandomizeJunkPitChests: Yes RandomizeRancidEggs: No RandomizeRelics: No RandomizeWhisperingRoots: No RandomizeBossEssence: No RandomizeGrubs: No RandomizeMimics: Yes RandomizeMaps: No RandomizeStags: Yes RandomizeLifebloodCocoons: Yes RandomizeGrimmkinFlames: No RandomizeJournalEntries: No RandomizeNail: Yes RandomizeGeoRocks: No RandomizeBossGeo: No RandomizeSoulTotems: No RandomizeLoreTablets: No Randomize Elevator Pass: No

These are the settings that were rolled

image

https://archipelago.gg/dl_spoiler/5Zi21F0TRdS4l5ezZJExwA

Possibly the JunkPitChests are wrongly listed in the GeoChest category in the map mod instead of having their own category? There were 2 teams on this seed (a competetive async) and both teams encountered this issue

BadMagic100 commented 7 months ago

This is a map mod bug, please open on the map mod repo https://github.com/ArchipelagoMW-HollowKnight/Archipelago.APMapMod