Cinch's standard limits of 10 queue size and 0.5 per second are a bit odd. 1 per second is generally acceptable on most networks, but at least on hackint, a slightly lower queue size seems to be necessary to avoid messages getting swallowed by something.
Cinch's standard limits of 10 queue size and 0.5 per second are a bit odd. 1 per second is generally acceptable on most networks, but at least on hackint, a slightly lower queue size seems to be necessary to avoid messages getting swallowed by something.