Effects are located in the field m_effects of the Effects GameObject. This will allow us to change the volume for the effects as well. The UI needs to be extended though. And at the moment I've no idea if the effects are dynamic or static. It's probably for the best to assume it's dynamic.
Effects are located in the field
m_effects
of theEffects
GameObject. This will allow us to change the volume for the effects as well. The UI needs to be extended though. And at the moment I've no idea if the effects are dynamic or static. It's probably for the best to assume it's dynamic.