Currently when the mod is enabled or disabled, the state of the mod at the main menu doesn't change until the game has been restarted or a save has been loaded and unloaded. This can be solved by listening to the event that gets fired when a mod has been enabled or disabled.
Currently when the mod is enabled or disabled, the state of the mod at the main menu doesn't change until the game has been restarted or a save has been loaded and unloaded. This can be solved by listening to the event that gets fired when a mod has been enabled or disabled.