The game treats the police sirens the same as the ambulance sirens. Since they are both references, when you change one, the other one gets changed too.
In other words: This causes the volume of the police sirens to be the same with the ambulance sirens. If you change the volume of one siren, the other one gets changed automatically as well.
In order to solve this, we have to prevent that both EffectInfo objects reference the same AudioInfo object. This means that we have to duplicate the ambulance siren AudioInfo object to the police siren EffectInfo object. After that, we should be able to change them individually.
The game treats the police sirens the same as the ambulance sirens. Since they are both references, when you change one, the other one gets changed too.
In other words: This causes the volume of the police sirens to be the same with the ambulance sirens. If you change the volume of one siren, the other one gets changed automatically as well.
In order to solve this, we have to prevent that both
EffectInfo
objects reference the sameAudioInfo
object. This means that we have to duplicate the ambulance sirenAudioInfo
object to the police sirenEffectInfo
object. After that, we should be able to change them individually.