Archy-X / AuraMobs

A mob levels add-on for AuraSkills
GNU General Public License v3.0
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The limit of the improvement of monster attributes #10

Closed Noogear closed 1 month ago

Noogear commented 1 month ago

I noticed that the plugin doesn't seem to have a high compatibility with other custom creature plugins like MythicMobs. If a boss originally has 2000 health points and under the effect of Auramobs it might have a maximum of 6000 health points, this is completely problematic. However, if the current overwrite modification of the monster's attributes is changed to an increase, logically speaking, we can limit the maximum value of the increased attributes. For example, if a boss has 2000 health points and originally would increase by 4000 health points, we can add a limit, such as a maximum increase of only 200 health points. This way, it neither damages the effect of this plugin on the original creatures nor damages the custom creature plugins, improving fault tolerance. Another idea is that some custom creature plugins can increase their attributes by wearing equipment, and Auramobs only acts on the base attributes but not on the equipment attributes. This is actually also a solution.

Noogear commented 1 month ago

https://github.com/Archy-X/AuraMobs/pull/12 solved