The change allows to call KillEveProcess directly from the scripts to instantly kill currently monitored game client. Useful to initiate emergency warp without interaction with the game client.
Also did code clean-up changes and replaced == reference comparison with Equals as it's much safer.
The change allows to call KillEveProcess directly from the scripts to instantly kill currently monitored game client. Useful to initiate emergency warp without interaction with the game client.
Also did code clean-up changes and replaced == reference comparison with Equals as it's much safer.