Arcnor / pixel-dungeon-gdx

LibGDX port of the awesome Pixel Dungeon
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"Halo" effect looks like non-filled circle #20

Closed watabou closed 10 years ago

Arcnor commented 10 years ago

I don't understand which halo is looking bad? The one in the "About" screen looks exactly as it does in the last Android version, so I'm sure I'm missing something :D.

watabou commented 10 years ago

That's "flare" effect, not "halo" :))) "Halo" effect should look like a filled translucent circle, it is used when the hero gets "illuminated" (when using a torch for example). I think drawCircle should be replaced by fillCircle somewhere there...

Arcnor commented 10 years ago

I see. Well, the Halo uses drawCircle instead of fillCircle, yes.

I can fix this one if you're not actively working on it. If you are, just assign the issue to yourself, or assign it to me in any other case :)