Open MoritzRohleder opened 6 months ago
Jukoz Code: Main
package me.Jukoz.DeathChest;
import org.bukkit.ChatColor;
import org.bukkit.plugin.java.JavaPlugin;
import me.Jukoz.Events.EventClass;
public class DeathChest extends JavaPlugin{
//EventClass eventClass = new EventClass();
@Override
public void onEnable() {
getServer().getConsoleSender().sendMessage(ChatColor.BLUE + "\n\nDeathChest has been enabled \n\n");
getServer().getPluginManager().registerEvents(new EventClass(), this);
this.getLogger().info("DeathChest Plugin is running");
}
@Override
public void onDisable() {
getServer().getConsoleSender().sendMessage(ChatColor.RED + "\n\nDeathChest has been disabled\n\n");
}
}
Listener:
package me.Jukoz.Events;
import java.util.ArrayList;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Chest;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class EventClass implements Listener {
@EventHandler
void onDeath(PlayerDeathEvent event) {
final Player player = event.getEntity();
final Location loc = player.getLocation();
ArrayList<ItemStack> content = new ArrayList<ItemStack>();
loc.getBlock().setType(Material.CHEST);
Chest chest = (Chest) loc.getBlock().getState();
for(int x = 9; x < 36; x++) {
ItemStack item = player.getInventory().getItem(x);
if (item != null) {
content.add(item);
player.getInventory().setItem(x, new ItemStack(Material.AIR));
}
chest.getInventory().setContents(content.toArray(new ItemStack[content.size()]));
}
}
}
Project
AL_Base_Plugin
Autor
Anedhel
Description
I want to integrate Jukoz solution for death-chests into the AL_Base_Plugin. Additionally Death-Chests are locked until the "owner" first opens them. After that they are free to open by anyone. Within the config files, Admins can define which slots are "kept" upon death
ACs