The collision mesh for the Alti Transition Quadplane Ignition model is too detailed. This does not cause a problem in simple worlds such as the runway used to develop and test the model, but becomes apparent when using a more complex world such as the Sonama Raceway model.
Rather than use the visual meshes for collisions, they can replaced by decimated versions or with a collection of primitives. This will not impact the aerodynamics of the model or tuned parameters as the collision meshes are not used in the lift-drag calculation.
The collision mesh for the Alti Transition Quadplane Ignition model is too detailed. This does not cause a problem in simple worlds such as the runway used to develop and test the model, but becomes apparent when using a more complex world such as the Sonama Raceway model.
Rather than use the visual meshes for collisions, they can replaced by decimated versions or with a collection of primitives. This will not impact the aerodynamics of the model or tuned parameters as the collision meshes are not used in the lift-drag calculation.