Open patrickelectric opened 5 years ago
Our inputs are limited to 4 analog axes and 16 digital buttons, this is very constraining. I would like to support an arbitrary number of analog/digital inputs with flexible assignments to things like inputs, input trims, lights channels 1, 2, 3... multiple camera gimbals, multiple manipulator joints etc.
couldn't a AP_Joystick class be the solution ? like ask in https://github.com/ArduPilot/ardupilot/issues/10147 ?
We currently have:
It would be good to have some frontend abstraction that handles them all. However, there are limitations to all of these that make them unsuitable for Sub.
Current MANUAL_CONTROL
motion handling works by converting to RC overrides. This would likely be handled better by a more general abstraction (as above), but if the RC overrides conversion is kept it should at least be updated to work off parameter limits (e.g. RCn_MIN
/MAX
) rather than hardcoded 1100-1900 values.
This still has the issue that if a user remaps the RC channels manual control ceases to work as expected, but that seems infeasible to check for at every manual control command, and janky to update a table on update of those parameters, so is likely more of a reason for creating an underlying abstraction that can be used by all interfaces rather than another thing to patch.
Moved from: bluerobotics/ardusub#158 Original author: @jaxxzer
Feature request
We need some sort of input abstraction layer that rc input and mavlink/joystick input sit on top of.
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