Open Azaezel opened 4 years ago
1) the old emissive tag for objects removes shadowing, so we need to return the albedo result in either lights or ibl. went with ibl since thats one and done. 2) use tMul, not mul for opengl matrix multiplicaton
1) the old emissive tag for objects removes shadowing, so we need to return the albedo result in either lights or ibl. went with ibl since thats one and done. 2) use tMul, not mul for opengl matrix multiplicaton