Areloch / GG-Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames
MIT License
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opengl cleanups: #163

Open Azaezel opened 4 years ago

Azaezel commented 4 years ago

1) the old emissive tag for objects removes shadowing, so we need to return the albedo result in either lights or ibl. went with ibl since thats one and done. 2) use tMul, not mul for opengl matrix multiplicaton