Pretty much what the title states (provided it's not an engine bug!).
For instance, let's code a Fighter/Thief kit, set "hpclass" = "HPBARB" when launching ADD_KIT_EX and start a new BG:EE game.
As you can see, your character will have 8/8 hit points (as if it were using HPFT.2DA).
Moreover, things don't change if you edit the default table for FIGHTER_THIEF (i.e., HPFT.2DA) or edit HPCLASS.2DA so that FIGHTER_THIEF points to a different 2DA table.
As a result, documentation should clearly state this hardcoded behavior both when introducing the parameter hpclass and when speaking about Multiclass Kits limitations.
Pretty much what the title states (provided it's not an engine bug!).
For instance, let's code a Fighter/Thief kit, set
"hpclass" = "HPBARB"
when launchingADD_KIT_EX
and start a new BG:EE game. As you can see, your character will have8/8
hit points (as if it were usingHPFT.2DA
).Moreover, things don't change if you edit the default table for
FIGHTER_THIEF
(i.e.,HPFT.2DA
) or editHPCLASS.2DA
so thatFIGHTER_THIEF
points to a different2DA
table.As a result, documentation should clearly state this hardcoded behavior both when introducing the parameter
hpclass
and when speaking about Multiclass Kits limitations.