Closed subtledoctor closed 2 years ago
I can confirm this issue. You're right, that both methods should produce comparable results. I'll look into it.
Fixed (3d0b537d70585b89d31a402df89427dc2e0b9e33). It was caused by a typo in one of the variable names.
ha I should have checked for new releases, spent an hour or so debugging and found the same typo 😝
I made a fighter/thief and specified
...and it didn't work. No QDmulti files were generated, nothing added to CLABTH01.2da, so the kit didn't get any abilities. Then I tried the alternate method:
...and that worked.
I took from the instructions that those should be equal, but it seems like the base_class. variable being set is not triggering the QDmulti stuff to be created.