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Argyraspides
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Telos
Web & Desktop compatible 2D Rigid Body Physics Engine (Beta Release)
https://gaugamela.me/telos
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Memory Leak?
#21
Argyraspides
opened
10 months ago
1
Wall collisions rarely have the shape teleporting along the other side of the wall
#20
Argyraspides
closed
10 months ago
0
Add broad and narrow phase collision detection
#19
Argyraspides
closed
10 months ago
0
Add way to tell which shape is which
#18
Argyraspides
opened
10 months ago
0
Add something to show if the engine is currently paused or not
#17
Argyraspides
closed
10 months ago
0
deleting textbox entries sometimes loops
#16
Argyraspides
closed
10 months ago
0
Add new shape info submenu
#15
Argyraspides
closed
10 months ago
0
Wall resolution
#14
Argyraspides
closed
10 months ago
0
Random segfaults when starting up app (very rare - not reproducible)
#13
Argyraspides
closed
10 months ago
0
Total kinetic energy not conserved after wall collision resolution
#12
Argyraspides
closed
10 months ago
0
Keyboard inputs sometimes duplicate rapidly
#11
Argyraspides
closed
10 months ago
0
Shapes severely deform if the user moves them around rapidly
#10
Argyraspides
closed
11 months ago
0
Make rendering on separate thread despite SDL2 hating it.
#9
Argyraspides
closed
11 months ago
0
Emscripten build cant drag shapes on hold -- only on click.
#8
Argyraspides
closed
11 months ago
0
Stop render blocking when dragging around shapes.
#7
Argyraspides
closed
11 months ago
1
Model data not safe for concurrency (shape data for both std::shared_ptr<Shape> and concrete types)
#6
Argyraspides
closed
11 months ago
1
Drag shapes
#5
Argyraspides
closed
11 months ago
0
Architectural planning
#4
Argyraspides
closed
11 months ago
0
architecture branch -- no longer compiling via emscripten
#3
Argyraspides
closed
11 months ago
0
Build toolchain
#2
Argyraspides
closed
11 months ago
0
Added local/web build toolchain
#1
Argyraspides
closed
11 months ago
0