simple change, will implement this once I refactor the UI code, since the main thing blocking this is that I'm realizing more and more over time that character device handling might justify having its own screen.
details about one use-case for this option can be found in #29
simple change, will implement this once I refactor the UI code, since the main thing blocking this is that I'm realizing more and more over time that character device handling might justify having its own screen.
details about one use-case for this option can be found in #29