Closed 736dave closed 5 years ago
I think my group is OK with either ACP or EXP (although I shouldn't waffle on this or I will T them off :-). We just want to get rid of the 'gold-as-a-salary' and the whole TCP/Tier/Table/Evergreen/... confusion ...
This site implements Adventurers League rules. As such, XP is applied before ACP, essentially applying it before "conversion" to Season 8 rules. Since it is illegal to apply any more XP later, it is not a problem.
That explains the math, and makes total sense. Thanks.
As we go back to EXP only, I will be sure to advise my players to not mix the two, and especially not to add Exp after adding ACP.
Sorry, I don't think the ability to add XP after ACP will be implemented. (though I'm not totally opposed if someone wants to do the dev work.)
Thank you for the report, though.
One of our players: Put in a 9000 point module on a character 3ACP from LV 11 and it bumped him to LV 13...
I tried this with (with NuÜg): adding 30,000 exp on a character 1 ACP from level 16 and he jumped straight to 17. Changing character preferences to "Slow" "Round Down" worked better, but I am not sure if that is what is intended.
Does this make sense?
Heads-up: Our group is switching from AL8/9 to Halls of Heroes (like AL7), i.e. switching back to exp/gold to better align with the Players Handbook.
Thanks